Overview
micro1 engages game developers to contribute to AI training projects focused on advancing AI capabilities in game creation and interaction. This contract role involves designing game projects and tasks that serve as evaluation benchmarks for next-generation AI systems.
What You’ll Do
- Design and build small-scale game projects or interactive scenes in a major game engine
- Integrate realistic gameplay bugs for playtesting and analysis
- Develop multifaceted gameplay feature challenges leveraging multiple in-game systems
- Draft clear briefs emulating instructions from players, designers, or producers
- Create comprehensive reference solutions including bug fixes and feature implementations
- Define detailed success criteria with input sequences and expected outcomes
- Conduct end-to-end playtesting to ensure reliability and solvability
Requirements
- Demonstrated experience in game development (AAA, indie, solo, or serious hobby)
- Portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped titles)
- Advanced proficiency with at least one major game engine (Unity, Godot, Unreal)
- Proficiency with engine scripting languages (C#, GDScript, C++, or Blueprints)
- Ability to identify and resolve gameplay issues through iterative playtesting
- Strong written communication skills for task instructions and acceptance criteria
Who Should Apply
This suits developers with shipped or published work who enjoy structured technical work and can deliver to clear specifications—it's closer to QA or technical design than creative design. It will frustrate someone seeking creative ownership, iterative feedback on design vision, or stable hourly pay; the output-based model and heavy emphasis on documentation and test design make this a specialist role, not a stepping stone into game development.
Salary Insight
Compensation is output-based per completed task rather than hourly, with the stated range ($25–$70/hr) reflecting typical effective rates. Your actual earnings depend on submission volume and task complexity; the posting indicates minimum weekly submission requirements. Clarify these minimums and typical task payouts before committing, as output-based work can create income variability.
About Micro1
Platform connecting domain experts with AI training and evaluation projects, paid on a flexible contract basis.
Remote policy: Remote worldwide, excluding Afghanistan, Belarus, China, Cuba, Democratic Republic of the Congo, Hong Kong, Iran, Iraq, Libya, Macao, Myanmar, North Korea, Russia, Somalia, South Sudan, Sudan, Syria, Venezuela, Ukraine and Yemen. Individual projects may have…
How hiring works at Micro1 →Required Skills
Compensation
$25 - $70/hr
- Location
- Remote
- Engagement
- Contract
- Posted
- 3d ago
Opens micro1’s listing on MyRemoteJobs — we don’t collect applications ourselves.
About Micro1
Platform connecting domain experts with AI training and evaluation projects, paid on a flexible contract basis.
Remote policy: Remote worldwide, excluding Afghanistan, Belarus, China, Cuba, Democratic Republic of the Congo, Hong Kong, Iran, Iraq, Libya, Macao, Myanmar, North Korea, Russia, Somalia, South Sudan, Sudan, Syria, Venezuela, Ukraine and Yemen. Individual projects may have…
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Application Tip
Your portfolio is explicitly the most important part of your application—lead with the shipped work or published project that best demonstrates your engine fluency and ability to ship complete systems, not just a list of tools you know. If you lack published work, a detailed case study of a completed jam game or personal project with screenshots of your debugging and iteration process will land harder than credentials. Since this role is about creating reliable test scenarios for AI, showcase an example where you identified and systematized a gameplay problem, not just that you found bugs.
Sourced from MyRemoteJobs · verified against the original posting
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